Top 30 Games Like Terraria

sandbox crafting adventure list

From procedurally generated caverns to co-op grindfests, the “like Terraria” space spans sandbox survival, roguelites, and builder-RPG hybrids. Expect crafting depth (Minecraft, Vintage Story), lateral exploration (Starbound, Necesse), cozy-core progression (Core Keeper, Stardew), and punishing runs (Spelunky 2, Noita). Mod scenes reshape entire metas—see Starbound’s Frackin’ Universe—while systems-driven sandboxes (Don’t Starve Together, Oxygen Not Included) reward mastery. He’ll map the top 30 by mechanics, pacing, and replay hooks—starting with some surprises.

Starbound

Kicking things up a notch, Starbound takes Terraria’s sandbox DNA and launches it into a sprawling, procedurally generated universe. It trades a single world for countless planets, each with distinct biomes, hazards, and loot tables. Players beam down, scan ruins, and kitbash colonies while juggling survival, crafting, and combat loops that escalate smoothly.

Its progression hinges on ship upgrades, tech augments, and crafted gear, pushing exploration rather than static bases. The questline adds light structure without strangling freedom, while mod support turns “infinite” into literal. Combat feels snappier with melee specials, guns, and elemental effects, rewarding mobility and timing. Co-op remains the sweet spot: shared discoveries, boss hunts, and emergent builds. Trend-wise, Starbound anticipates modern indie sandboxes—systems-rich, endlessly remixable, and pleasantly restless.

Minecraft

A cultural monolith with survival roots, Minecraft translates Terraria’s side-scrolling tinkering into a first-person, voxel sandbox that prioritizes emergent systems over scripted beats. It swaps 2D precision for 3D freedom, letting players carve landscapes, automate farms, and sculpt megaprojects while traversing creepers and nightfall. Progression flows from iron tools to enchanted gear, with Redstone acting as a logic layer that turns creativity into circuitry.

For Terraria fans, the appeal is sandbox elasticity: procedural worlds, boss-adjacent raid moments, and a crafting web that rewards curiosity. Modding supercharges it, pushing tech packs, RPG systems, and visual overhauls. The game’s cadence—explore, mine, craft, conquer—remains timeless, while updates and datapacks keep meta-builds evolving. It’s the genre’s default template: accessible, infinitely remixable, and relentlessly replayable.

Core Keeper

Where Minecraft sprawls outward, Core Keeper burrows inward, turning the Terraria loop into a top-down, co-op-friendly crawl through a living underground. It trades open skies for bioluminescent caverns, emphasizing tight resource loops, base-building, and boss-driven progression. Players mine, farm, and automate while pushing lantern-lit frontiers, then return to expand hubs with stations, crops, and circuitry-like rail networks.

Combat leans chunky and readable, with gear tiers that matter and arenas shaped by the player’s pickaxe. Procedural biomes keep runs fresh, seeding valuables, secrets, and hazards that reward scouting and preparation. In co-op, roles emerge naturally: scout, farmer, builder, bruiser. It feels contemporary—early-access agility, seasonal events, mod support—while scratching the Terraria itch: compulsion through crafting, clarity through milestones, and momentum through discovery.

Spelunky 2

Drop into Spelunky 2 and the Terraria overlap snaps into focus: systemic sandbox chaos, handcrafted feeling within procedural runs, and a gear-and-skill climb that rewards mastery over grind. It trades building for improvisation, but the spirit’s similar—player-driven solutions, emergent traps, and a chain of small risks that snowball into big stories.

Its physics-first spelunking, throwable tools, and roguelike structure echo Terraria’s high-stakes exploration loop. Shops, mounts, and secret routes add agency, while permadeath enforces stakes that sharpen decision-making. Co-op multiplies the mayhem, turning resource sharing and rescue plays into clutch narratives.

For Terraria fans, Spelunky 2 scratches that “learn, iterate, conquer” itch. It’s about reading the environment, mastering mobility, and turning scarce tools into outsized wins—precision over grind, creativity over brute force.

Noita

Tinker with chaos in Noita and the Terraria kinship clicks: every pixel’s a simulated material, every spell a combinatoric fuse, and every cave a lab for volatile experiments. It channels Terraria’s sandbox impulse into a roguelike crucible, where creativity and consequences collide. Players sculpt outcomes with wands, alchemy, and physics, not crafting benches. Lava eats wood, oil feeds fire, ice shatters—systemic rules, not scripted set pieces.

Its wand-editing metagame is the hook: discover modules, splice triggers, chain modifiers, and build engines that melt biomes or misfire spectacularly. Progress rides on knowledge, not stats; smart routing, careful reactions, and opportunistic tinkering pay off. The minimalist narrative keeps focus on emergent drama, while daily runs and mod support sustain a meta that rewards experimentation and shared discoveries.

Dead Cells

If Noita weaponizes systems, Dead Cells weaponizes momentum. Motion is the design pillar: every dodge, jump, and roll flows into aggressive strikes that reward precision and speed. It’s a roguevania with tight combat, smart enemy telegraphs, and biomes that remix layouts each run, keeping mastery fresh. Blueprints drip-feed weapons and mutations, encouraging experimentation without overwhelming.

Like Terraria, it celebrates build creativity—synergies between traps, turrets, and status effects create satisfying feedback loops. Its meta progression is lean: cells bank into permanent unseals, while the Boss Stem system scales difficulty for long-term skill growth. The art direction and soundtrack match its kinetic cadence, modern yet readable. For players craving snappy traversal, crunchy feedback, and iterative mastery, Dead Cells delivers a brutally elegant loop.

Don’t Starve Together

Often pitched as a survival sandbox with teeth, Don’t Starve Together leans into harsh ecology, permadeath pressure, and emergent co-op drama. Klei’s co-op spin keeps Terraria fans engaged through cyclical seasons, craft-first progression, and high-stakes nightfall. Gathering feels deliberate: every twig, morsel, and monster drop fits a clear tech ladder, from crockpots to shadow-fueled gear. The art style hides a ruthless economy where hunger, sanity, and weather interlock.

Like Terraria, players chase mastery via recipes, boss-like encounters, and base-building, but DST prizes scarcity management and social coordination. Roles emerge organically—scout, farmer, tank—while character perks reshape runs. Frequent updates and event metas keep the sandbox lively. It rewards planning, map knowledge, and risk calculus, turning survival into a tight, repeatable loop with co-op storytelling.

The Forest

Where Don’t Starve Together weaponizes scarcity, The Forest weaponizes fear. It drops players into a hostile wilderness where base-building isn’t cozy—it’s survival triage. Crafting and scavenging mirror Terraria’s loop, but tension spikes at dusk when patrols test defenses and sound design turns twigs into alarms. Progression flows through blueprints, caves, and gear gating that rewards deliberate risk.

Combat favors improvisation and stealth over power fantasy. Armor layers, trap networks, and smart fort placement matter more than flashy weapons. Co-op elevates the meta: shared chores, synchronized raids, and watch rotations create emergent stories. It’s also trend-aware—survival horror fused with sandbox creativity, built for streaming moments and iterative mastery. For Terraria fans, it’s the darker mirror: build, explore, escalate, endure.

Subnautica

Sunlit shallows lull players before the abyss swallows them. Subnautica translates Terraria’s dig-deepen loop into a vertical oceanic descent, swapping pickaxes for scanners and seabases. Progress hinges on blueprints, biomes, and risk-managed expeditions, where oxygen, pressure, and predators enforce meaningful pacing. Crafting isn’t clutter; each tool extends reach—fins, Seaglide, Seamoth, Prawn—unlocking denser resources and stranger fauna.

Narrative threads through environmental storytelling and radio pings, rewarding curiosity without sermonizing. It’s survival with restraint: no skill trees, just knowledge and gear mastery. Bio-luminescent zones echo Terraria’s tiered escalation, while permadeath options heighten tension. Sound design carries dread; a distant roar redirects routes. Trend-wise, it’s the template for ocean survival—clean UX, strong silhouette biomes, robust modding scene, and a complete arc that respects the player’s time.

Valheim

If Subnautica maps Terraria’s depth to the ocean, Valheim maps it to mythic wilderness. It layers survival, crafting, and boss-driven progression into a Norse sandbox that rewards curiosity and discipline.

Biomes function like Terraria’s zones, each a difficulty spike with distinct materials, enemies, and weather. Players erect bases, portal networks, and farms, then raid dungeons to reveal recipes and summon saga-worthy bosses.

Combat feels weightier than Terraria’s, yet it still encourages build experimentation: shields, spears, bows, and mead buffs matter. Co-op shines; a crew can terraform coastlines, tame boars, and sail longships to new continents.

Valheim’s procedural world fuels emergent stories—shipwrecks, corpse runs, storm-lashed victories. Frequent updates refine progression and biome identity, keeping it modern, moddable, and endlessly replayable.

Risk of Rain 2

Crank the timer and the tension climbs—Risk of Rain 2 translates roguelike escalation into a 3D sprint that still scratches Terraria’s progression itch. It swaps digging for dashing, yet progression still feels toy-box rich: accessible survivors, artifact modifiers, and synergies that snowball into fireworks. The clock-driven difficulty curve mimics Terraria’s boss-gated spikes—except here, the pressure’s constant, pushing efficient routing and bold item hunting.

Like Terraria, experimentation reigns. Each run tests builds, biomes, and pacing: sprint to the teleporter or farm riskier elites?

Co-op amplifies the chaos, rewarding coordinated roles and stacking combos that feel like late-game Terraria loadouts. Mod support and updates keep meta churn lively, encouraging return runs. It’s the same loop of discovery and mastery, distilled into relentless momentum.

Oxygen Not Included

Though it trades swords for spreadsheets, Oxygen Not Included hits the same tinker-and-triumph groove that Terraria fans crave. Klei’s colony sim swaps bosses for bottlenecks—oxygen, heat, germs, morale—and turns each into a solvable puzzle. It rewards curiosity: players prototype pipes, automate farms, and reroute gases until their asteroid hums.

It’s still about progression. Early scrambles for breathable air evolve into refined industrial loops—electrolyzers, cooling systems, rocketry. Every breakthrough feels hand-earned, like revealing a new biome or contraption in a sandbox. Terrain generation and cascading systems guarantee no two runs play alike.

For builder-brains, it’s crackling. It leans into emergent comedy, too—dupers panic, toilets flood, wires overload. Sharp updates and an active mod scene keep meta strategies fresh while inviting meticulous experimentation.

Portal Knights

Where Oxygen Not Included scratches the systems itch, Portal Knights courts Terraria fans with brisk, kid-friendly ARPG crafting. Keen Games blends blocky building with lightweight action-RPG loops: class-based combat, gear tiers, and modular islands linked by portals. It’s less sandbox sprawl, more curated progression, with bite-size biomes that keep sessions focused and co-op friendly.

Procedural worlds support mining, farming, and housing, but the hook is momentum. Players hop islands, chase materials, then craft sets that open up new encounters. Bosses punctuate the grind without punishing difficulty, making it approachable for families or casual squads.

While complexity’s slimmer than hardcore survival craft, the polish, colorful presentation, and console-first feel stand out. For Terraria fans wanting structure, fast leveling, and accessible co-op, Portal Knights delivers.

Craft the World

A dwarven ant farm with Terraria DNA, Craft the World channels sandbox digging into a side-scrolling colony-sim. It swaps lone-hero adventuring for squad management, where players script priorities, carve tunnels, and blueprint rooms while dwarves execute the plan. The loop blends exploration, crafting trees, and tower-defense waves that stress test base layouts and resource stockpiles.

Its tech progression feels brisk but meaningful: better tools accelerate mining, smarter workshops free up traps, and magic portals compress travel times. Randomized worlds, weather, and day-night cycles force adaptable builds, not just pretty ones. Combat leans tactical—positioning, pit traps, and chokepoints matter more than twitch skill. It’s ideal for fans who enjoy Terraria’s dig-build cadence but want automation, population juggling, and defensive engineering at the core.

Forager

Kick things off small, then spin it into a sprawling clicker-craft empire—Forager distills Terraria’s gather-craft-build loop into a rapid-fire idle-adjacent progression. Instead of deep spelunking, it emphasizes tight islands, relentless resource spawns, and compulsion-friendly automation. Players chain reveals across skill grids, snappy crafting, and smart blueprints, turning early forage into late-game factories.

It’s not just speed; it’s synergy. Buying new biomes reshapes priorities—puzzles, dungeons, and bosses punctuate the grind, while market cycles, farming, and power networks keep the economy humming. The dopamine cadence stays crisp: gather, craft, automate, then reinvest. Quality-of-life upgrades compress friction without erasing challenge.

For those who love Terraria’s creative throughput but want acceleration, Forager delivers a modern, streamer-ready loop: readable goals, explosive growth, and satisfying automation arcs.

Caves of Qud

Ruination shimmers into possibility in Caves of Qud, a far-future roguelike that swaps Terraria’s breezy craft loop for baroque simulation and emergent storytelling. It’s tile-based, turn-based, and ferociously systemic, where mutations, cybernetics, and factional reputations collide to produce weird, personal narratives. Players jury-rig builds—telepathy, photosynthetic skin, multiple arms—and watch the world react with granular logic.

Qud scratches the sandbox itch through discovery rather than construction. Ancient ruins, fungus-choked salt flats, and chrome temples invite risk-forward exploration. Procedural histories seed named characters, lore-dense books, and social ecosystems that actually matter. Death’s permanent, but learning curves into mastery: smarter pathing, sharper diplomacy, better loadouts. For genre hoppers chasing depth, Qud represents the current indie frontier—simulation-first design that makes every run feel authored by the player’s choices and the world’s strange rules.

Stardew Valley

Often mistaken for a cozy detour, Stardew Valley actually channels Terraria’s loop into agrarian cadence: gather, craft, upgrade, and push farther into a clockwork world. Its farm is a base, its mines a dungeon, and its tool progression mirrors pickaxe-to-pickaxe escalation. Players chase efficiency and mastery: sprinkler networks, artisan machines, and timed combat runs that reward risk with rare ores and rings.

The town layer adds cadence and stakes. Festivals gate progress, relationships open perks, and community goals function like biome bosses—checkpointing advancement. Combat’s snappy, with meaningful armor and weapon tiers, while fishing and foraging fill the off-hours with resource pressure. Mod support, challenge runs, and year-roll meta keep the loop fresh. It’s pastoral on the surface, but the grind sings familiar.

Hytale

Where Stardew Valley reframed Terraria’s loop through a pastoral lens, Hytale aims to fuse sandbox survival with creator-grade tools. It positions itself between adventure RPG and modding platform, promising procedural worlds, combat depth, and robust scripting that lowers the barrier to making custom modes and servers. That duality—play and produce—mirrors Terraria’s creative escalation but scales it to a community studio.

Hytale’s pitch emphasizes tight combat, class-leaning gear, and dungeon-driven progression, while keeping crafting central. Biome variety and creature AI signal a sandbox that rewards experimentation, not just grinding. Critically, its built-in cinematic tools, asset pipeline, and server frameworks court creators who currently juggle external mods. If it delivers on performance, anti-cheat, and update cadence, it could anchor the next wave of sandbox-led UGC.

Grounded

A suburban twist on survival, Grounded shrinks players to backyard scale and turns lawn ecology into a hostile dungeon crawl. It swaps Terraria’s pixel biomes for a microcosm where ants, spiders, and beetles become boss-tier threats. The hook is clear: gather, craft, and build bases while mastering an ecosystem’s rhythms.

Grounded leans into progression via tiered tools, mutation perks, and armor sets that nudge distinct playstyles. Its ant-hill raids echo dungeon runs, while labs serve as breadcrumbed story nodes. Co-op thrives, with shared bases, ziplines, and smart resource loops encouraging coordinated roles. Crafting trees feel readable yet deep, and weapon types carry meaningful status effects. Trend-wise, it nails cozy-hardcore balance: approachable tone, real tension, and steady updates that expand challenges without bloating systems.

7 Days to Die

Brace for the blood moon: 7 Days to Die reframes Terraria’s sandbox into a first-person, voxel survival-horror loop built on relentless escalation. It keeps the crafty core—mining, building, loot ladders—then grafts in physics, permadeath stakes, and a seven-day horde cadence that pressures every decision. Bases aren’t just décor; they’re engineering puzzles against pathfinding undead and structural collapse.

Progression runs through scavenged schematics, perk synergies, and modular weapons, rewarding planning over grind. Co-op thrives: roles split between miner, trapper, medic, and scout, while shared fortifications become communal projects. Its biomes, POIs, and blood moon modifiers deliver a roguelike rhythm: risk day, fortify night, survive the spike. It’s janky yet magnetic, evolving through updates and mods, and it scratches Terraria players’ build-survive-compulsion with harsher consequences.

Astroneer

Slip the tether and drift into Astroneer’s pastel frontier, a tranquil counterpoint to Terraria’s combat churn that swaps enemies for elegant systems. It channels the same sandbox itch—gather, craft, expand—but replaces boss rushes with oxygen lines, soil sculpting, and modular bases.

The deforming terrain tool becomes the star, letting players reshape caves, carve highways, and mine without grindy tedium.

Progress hinges on research bytes and clean production chains. Vehicles, printers, and platform logistics reward tidy planning, while co-op invites synchronized expeditions across biomes and planets.

Its risk curve stays gentle; storms and hazards punctuate exploration rather than dominate it. The art direction signals calm, and the loop respects curiosity. For Terraria fans who love building and discovery, Astroneer modernizes that impulse with smart, tactile systems.

Satisfactory

While Terraria scratches the survival-crafting itch, Satisfactory obsesses over industrial elegance, turning raw resources into balletic conveyor choreography. It swaps pixel spelunking for first-person factory zen, where efficiency isn’t optional—it’s the game. Players blueprint power grids, optimize throughput, and automate everything from screws to rockets.

The loop mirrors Terraria’s progression, but channels it into logistics puzzles and modular scaling.

Satisfactory shines when creativity meets compulsion. Belt spaghetti becomes art, and verticality matters as much as adjacency. Co-op elevates the flow, turning oversight into collaborative systems design.

Its biomes push exploration for new nodes and alt recipes, while milestones deliver steady dopamine. It’s trend-aligned with the automation boom: sandbox freedom, systemic depth, and builder swagger. For Terraria fans, it’s progression, reimagined as elegant machinery.

Raft

Adrift on a splinter of home, Raft reframes survival as scarcity management and improvisation. It swaps Terraria’s caverns for an endless ocean, yet keeps the loop of gathering, crafting, and incremental mastery. Players hook flotsam, research blueprints, and bolt modules onto a wobbling base that grows from pallet to floating fortress. Resource pressure never relents: thirst, sharks, and drifting debris drive moment-to-moment decisions.

Raft’s progression hinges on smart routing and modular builds. Antennae reveal story islands, while cooking, water purification, and crop cycles create sustainable throughput. Co-op amplifies specialization—one steers and spears, another crafts and farms—mirroring Terraria’s role synergy. The aesthetic skews cozy-apocalyptic, a trend favorite, but the systems are sharp: every plank matters, and navigation replaces spelunking as the strategic frontier.

The Riftbreaker

From bobbing on a raft to stomping in a mech, The Riftbreaker channels Terraria’s build-fight-loop into sci-fi base defense. It trades side-scrolling whimsy for an isometric perspective, yet keeps the same compulsive rhythm: gather, craft, expand, survive. Players pilot a power-suited scientist, laying conduits, walls, and turrets while harvesting alien biomes that push back hard. Procedural maps, tech trees, and wave escalation create that familiar progression curve—early scrambles turn into engineered killzones.

What separates it’s pace. The mech’s mobility and crowd-control tools reward aggressive scouting, not slow turtling. Automation matters, too: pipelines, power grids, and resource refinement become the real boss fights. Co-op and survival modes add replay hooks, while post-launch updates track the genre’s live-service cadence without bloating the core loop.

Conan Exiles

Brutality shapes Conan Exiles into a survival sandbox that echoes Terraria’s craft-build-survive loop, then twists it with brutal combat and clan politics. Players harvest, refine, and blueprint sprawling bases, but the real hook is how building intersects with PVP and siege mechanics. Thrall systems add a distinctive wrinkle: capturing NPCs to staff workstations or defend fortresses accelerates progression and personalizes settlements.

Exploration skews toward high stakes. Biomes push heat, cold, and corruption management, while dungeons and world bosses reward risk with rare schematics. Craft trees feel deep, letting crafters iterate from shabby huts to industrial citadels. Mod support and seasonal server metas keep it fresh, and emergent alliances mirror sandbox trends. For Terraria fans craving grittier stakes, it delivers persistent worlds and consequential raids.

Tinkertown

Whimsy meets workflow in Tinkertown, a top-down sandbox that channels Terraria’s craft-explore-build loop into cozy co-op. It trades Terraria’s side-scrolling tension for an inviting, diorama-like overworld where resource routes, base layouts, and class-less builds matter. Players carve out villages, stitch biomes together with roads, and upgrade gear through focused crafting tiers.

Progress pivots on procedural zones, light survival friction, and dungeon forays that deliver risk-reward spikes. Combat’s approachable but benefits from positioning, kiting, and team roles that emerge organically. Co-op scales well: shared workshops, pooled mats, and quick respawns keep momentum high without trivializing bosses.

Tinkertown’s art pops with clean sprites and readable color, making long sessions easy. Frequent updates, quality-of-life tweaks, and mod-friendly vibes suggest steady longevity.

Necesse

Although it wears its retro pixels lightly, Necesse pushes Terraria’s formula toward colony-driven progression and tactical overworld exploration. It blends action-RPG pacing with settlement management, asking players to recruit villagers, secure supply lines, and defend caravans while delving into dungeons. The loop favors strategic planning: build safe hubs, unlock crafting tiers, then raid biomes for boss keys and rare mats.

Procedural islands, naval travel, and fast, readable combat keep momentum high. Necesse’s gear tiers and class-leaning loadouts reward hybrid builds—summons, ranged traps, mobility tools—without bogging down in micromanagement. Co-op shines: squads specialize, chain utility buffs, and coordinate raids on multi-phase bosses. It’s early-access agile, with frequent balance passes and new biomes. For Terraria fans craving systemic progression and cooperative logistics, it lands.

Below

Stalking through pitch-black caverns, Below trades Terraria’s expressive crafting sprawl for austere survival, deliberate combat, and roguelike cadence. It pivots from sandbox exuberance to a measured descent where light, hunger, and route knowledge drive progression. Its isometric perspective tightens visibility, turning every torch into a tactical choice and every encounter into a risk-reward equation.

Gear isn’t about fashioning empires; it’s about incremental resilience—finding shards, brewing flasks, and mapping shortcuts before permadeath wipes the slate. Procedural floors shift, but mastery emerges from patience, timing, and reading tells. The soundtrack’s chilly minimalism and stark art direction amplify dread and discipline. For players who enjoy Terraria’s exploration loops but want higher stakes and fewer distractions, Below delivers a focused, somber crawl that rewards caution and curiosity.

Starbound: Frackin’ Universe

Cranking Starbound’s dials past vanilla, Frackin’ Universe overhauls progression with sprawling biomes, deep tech trees, and a lab-grade crafting web that turns resource loops into research arcs. It reframes Starbound as a galactic survival-sim sandbox where scanning, chemistry, and ecology matter as much as sword DPS.

Players juggle atmospheres, radiation, and genetics, building labs and refineries to open gear tiers that feel earned, not rushed.

It’s mod maximalism with purpose. Planets become field studies: flora yields reagents, fauna drops samples, and everything feeds into experiment-driven advancement. Combat leans on preparation—status resistances, fuels, and custom armor lines.

The sheer breadth can overwhelm, but its wiki-grade depth rewards planners and tinkerers. For Terraria fans craving systems mastery and long-tail discovery, Frackin’ Universe lands like a second, smarter playthrough.

Vintage Story

On the far side of Minecraft-likes, Vintage Story leans into simulationist survival with a historian’s eye. It trades Terraria’s hyperactive progression for meticulous craft: knapping, clay forming, metallurgy, and temporal seasons that punish sloppy planning. Its voxel world feels hand-hewn—wind, climate, and soil matter, and food spoils if players don’t preserve it.

For Terraria fans, the hook isn’t boss-rush spectacle; it’s systemic depth and emergent stories. Cave dives become archaeological expeditions, punctured by temporal storms and lurking drifters. Progression flows through believable tech tiers: copper to bronze to iron, each gated by skill and infrastructure.

Modding’s robust, servers cultivate roleplay survival, and updates push toward living history. It’s slower, harsher, and deeply rewarding—perfect for builders who crave consequence and coherence.

Conclusion

From pixelated caverns to procedural galaxies, this list maps where Terraria fans can dig deeper, build smarter, and fight harder. It celebrates sandboxes that invite tinkering, survival loops that reward mastery, and roguelikes that reinvent every run. It nods to co-op trends, modding scenes, and cozy-core crafting that’s sweeping indie circles. Whether they crave chill progression or brutal permadeath, they’ll find systems to break, synergies to chase, and worlds to reshape—one pickaxe swing, one blueprint tweak, one clutch dodge at a time.