- Release date: 9/27/2016
- Developer: Pb Studios
- Publisher: Pb Studios
- Genre: Indie , Simulation , Early Access
- Languages: English
- Features: Single-player, Steam Achievements, Steam Trading Cards, Steam Cloud, Stats, Steam Leaderboards, Includes level editor
- Requirements: View details
Hardware Engineering description
Unfortunately, professional review of the Hardware Engineering game is not yet ready. This game is on the list and will be reviewed in the nearest feature. Meanwhile, you can find more from the official description below.
View all reviews
If you have something to say about this game and make own review – write us. We are looking for talented game critics!
Become a critic
Every new theoretical idea is first presented to you in a tutorial and subsequently practised in the near workspace. The outputs of your design efforts are tested through a list of tasks, so that there are practically infinitely-many ways to reach the next level, although some are more optimized than others. However, the more ingenuous designs begin to be an absolute necessity when you move further in the game.
There are four game modes featured.
Slow-paced Tutorial and Design modes allow you to design each component they further use from the basic logic. A set of 25 (+hidden) achievements then makes your progress visible to others.
Sandbox mode gives you all components available in game with infinite workspace to create, test, debug and save whatever you want for further use or publication, and even when you run out of challenges there, there is the option of competing with other players (currently in Alpha test phase).
All game’s components, levels and tasks are stored in a readable format to be easy to edit or create. Scripting of new components, writing new levels and tutorials as well as tests is possible using respective editors included in the game.
Please note that the game is in Alpha and ONLINE ONLY.
The original though was that the game would be available on all kind of devices (in various versions), and not all of them (e. g. tablets or smartphones) could bear the complexity of simulation or some other aspects of gameplay (e. g. compilation). It was a design choice made early in the development process and is currently not revertable. We are, however, planning to rewrite the code for the release from the Alpha stage.