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Witchball

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  • Release date: 1/1/2018
  • Developer: Stephen Lawrence Clark
  • Publisher: Independent
  • Genre: ActionIndieRacingSports
  • Languages: English
  • Features: Multi-player, Local Multi-Player, Shared/Split Screen, Partial Controller Support
  • Requirements: View details
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Witchball

Witchball

Stephen Lawrence Clark
Requirements minimum
  • OS: Microsoft® Windows® 7 / 8 / 10
  • Processor: 2.4 GHz Intel Core 2 Duo or better
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 256MB of VRAM
  • Storage: 250 MB available space
  • Additional Notes: At least one Xbox 360 Controller
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Witchball description

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Official Game Description
Witchball is a post-reality racing game played by children in the year 2601. Massive environmental change has made much of the world inaccessible, and long-distance travel impossible. Communities are isolated, but communication has advanced to the point where short distances between people barely exist at all.

In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so its important -- and tricky -- to manage the space better than the opponent.

** LOCAL MULTI-PLAYER ONLY **

FEATURES:
  • 1v1 Competitive Racing (Two XBOX controllers recommended, at least one is required for controller share)
  • Challenging volleyball-like gameplay -- play on both you and your opponent's cameras!
  • Four different courses with varying modes, for a total of 9 Tracks
  • 8 Different Special Abilities

~*~

Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a witch ball is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games wont solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.

Have fun!

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>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time!
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