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Friendship Club

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  • Release date: 3/24/2015
  • Developer: Force Of Habit
  • Publisher: Force Of Habit
  • Genre: ActionIndieEarly Access
  • Languages: English
  • Features: Shared/Split Screen, Full controller support
  • Requirements: View details
  • Release date: 3/24/2015
  • Developer: Force Of Habit
  • Publisher: Force Of Habit
  • Genre: ActionIndieEarly Access
  • Languages: English
  • Features: Shared/Split Screen, Full controller support
  • Requirements: View details
  • Release date: 3/24/2015
  • Developer: Force Of Habit
  • Publisher: Force Of Habit
  • Genre: ActionIndieEarly Access
  • Languages: English
  • Features: Shared/Split Screen, Full controller support
  • Requirements: View details
Friendship Club

Friendship Club

Force Of Habit
Requirements minimum
  • OS: Microsoft® Windows® 7 or later
  • Processor: 1.5GHz Processor
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.1 Compatible, OpenGL Shading Language 1.5+
  • Storage: 128 MB available space
  • Additional Notes: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
Friendship Club

Friendship Club

Force Of Habit
Requirements minimum
  • OS: Mac OS X Lion 10.7 or later
  • Processor: 1.5GHz Processor
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.2 Compatible, OpenGL Shading Language 1.5+
  • Storage: 128 MB available space
  • Additional Notes: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
Friendship Club

Friendship Club

Force Of Habit
Requirements minimum
  • OS: Ubuntu 14.04 or SteamOS
  • Processor: 1.5GHz Processor
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.2 Compatible, OpenGL Shading Language 1.5+
  • Additional Notes: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
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Friendship Club description

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Official Game Description
Imaginary friends battle for supremacy in the mind of young Timmy Bibble! Play as Chud - a beast from the mountains; Old Man Ricketts - a prospector driven mad by his lust for gold; Shakey Jake - a ninja, bandit, skeleton... thing; and The Canardinal - a duck from the Vatican!



Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!

Please Note: since this is a twin stick shooter, a Microsoft Xbox 360 Controller for Windows (or equivalent) is strongly recommended.



  • LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
  • FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
  • PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
  • ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
  • A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!



  • NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
  • NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
  • NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
  • MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
  • SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
  • DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
  • LEVEL EDITOR - and of course, there'd be no point making a level editor just for us to use...
  • STEAM WORKSHOP INTEGRATION - and there'd be no point in you making awesome new levels and modes if you can't share them!


Very interesting singleplayer mode.
Everyone enjoy playing this game

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